Hello everyone!
New day, new article, and this time, the magical side will be present. You must be familiar with it because it was quite the talk of the town when it came out, but if not, I'd love to introduce it to you. Ready?
Child of Light is a PC role-playing game that invites you to dive into an epic adventure in the world of Lemuria. The player will have to solve numerous puzzles, participate in turn-based combat inspired by classic Japanese RPGs, and explore a mystical realm.
Child of Light is one of those games that really touched my heart. From the first few minutes, I felt like I was in front of something a little more special. It's not just a game, it's an interactive fable, a captivating tale carried by sublime art direction and a soundtrack that gives me chills. I was swept into the world of Lemuria with disconcerting ease, as if I had been taken by the hand and made to rediscover magic through the eyes of a child.
Playing Aurora, this little princess who has fallen into a forgotten kingdom, was both poetic and powerful. She is fragile, but determined, and her initiatory journey resonates with our own life passages. The fact that everything is written in verse, that the dialogues rhyme, brings a soft, almost hypnotic musicality... even if, let's be honest, sometimes it makes certain conversations a little forced or artificial when they are discovered. There are times when I would have preferred a simple, raw sentence rather than a far-fetched rhyme. But it remains a bias that gives a lot of charm to the whole.
Visually, it's a living tableau. The watercolor sets, the delicate animations, the play of light... everything exudes poetry and attention to detail. I often paused just to admire a panorama or listen to the music. And that soundtrack! Melancholic, fragile, captivating... it stayed with me well beyond the game, like a bittersweet emotional imprint.
The JRPG-inspired turn-based combat system is fluid, and I enjoyed the action gauge mechanic, where good timing can really make a difference. That said, it must be said that the difficulty remains fairly low, and the fights can quickly become repetitive, especially if you take the time to explore or level up your characters a bit. I would have liked a bit more of a challenge to better showcase the combat mechanics. And while exploration is enjoyable thanks to Aurora's free flight, the map remains fairly linear overall.
But despite these small flaws, Child of Light left me with a feeling of sweetness mixed with a hint of sadness. Like a book you close knowing it's changed you a little. It's not a perfect game, but it's a sincere, poetic, and luminous work... and for me, that's what matters. It spoke to me, it moved me. And I won't forget that.
Are you planning to join Aurora?
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Thanks for this review ✨️. It looks like a very intriguing game 😁
He is! A sweet surprise